Bison Anatomy - Skin ; Muscles ; Bones Simulation - Model & Textures
Bison Anatomy - bones ; Muscles & skin - Asset & Textures.
Ready to use for Muscles simulation such as Ziva Dynamics.
He is optimized for riggers and Groomers who want to work on a personal project or sharpen their skills by practicing on a model with a vfx production quality.
But at an affordable price. This include clean topology especially for Face Shapes. And clean uvs and textures.
He is the Result of my of experience as a Senior creature Modeler in big studios such as MPC, One of Us, Ziva Dynamics, Axis Studios and other smaller companies.
Bison Anatomy Model Includes :
⦁ 110 muscles split Left & Right ; No penetration or Self-Penetration
⦁Skeleton
⦁ Skin with Clean topology, 100% handmade and optimized with a clean quad edge flow.
⦁ lodB (18338 quad polygons)
⦁ lodA (73352 quad polygons)
⦁ UvsSet1 with 6 UDIMS symmetrical
⦁ Inner mouth and Tongue attached to the model
⦁ Teeth ; hooves and horns with clean UVS and textures.
⦁ All textures for the muscles and body (Displace, Diffuse,Roughness, SSS radius)
⦁ Eyes model WITHOUT the textures as I don't own them ( I used Texturing XYZ maps)
⦁ Maya scene for Maya 2018 and Arnold
⦁ Zbrush file for Zbrush 2020
⦁ fbx ; Obj
Bison Anatomy - Skin ; Muscles ; Bones Simulation - Model & Textures
Bison Anatomy - Skin ; Muscles ; Bones Simulation - Model & Textures
Bison Anatomy - bones ; Muscles & skin - Asset & Textures.
Ready to use for Muscles simulation such as Ziva Dynamics.
He is optimized for riggers and Groomers who want to work on a personal project or sharpen their skills by practicing on a model with a vfx production quality.
But at an affordable price. This include clean topology especially for Face Shapes. And clean uvs and textures.
He is the Result of my of experience as a Senior creature Modeler in big studios such as MPC, One of Us, Ziva Dynamics, Axis Studios and other smaller companies.
Bison Anatomy Model Includes :
⦁ 110 muscles split Left & Right ; No penetration or Self-Penetration
⦁Skeleton
⦁ Skin with Clean topology, 100% handmade and optimized with a clean quad edge flow.
⦁ lodB (18338 quad polygons)
⦁ lodA (73352 quad polygons)
⦁ UvsSet1 with 6 UDIMS symmetrical
⦁ Inner mouth and Tongue attached to the model
⦁ Teeth ; hooves and horns with clean UVS and textures.
⦁ All textures for the muscles and body (Displace, Diffuse,Roughness, SSS radius)
⦁ Eyes model WITHOUT the textures as I don't own them ( I used Texturing XYZ maps)
⦁ Maya scene for Maya 2018 and Arnold
⦁ Zbrush file for Zbrush 2020
⦁ fbx ; Obj