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Blender 4.0: Cosmetic Product Modeling, Texturing, Lighting & Rendering

Alaa Eddine ZAIR
(0 ratings)
Product description

Blender 4.0: Cosmetic Product Modeling, Texturing, Lighting & Rendering

Having desire to create, light & render a cosmetic product in Blender 3D?

Tired of long courses? Want something dead to the point?

Then this course is for you!

I have recently learned how to create and light cosmetic products, and I am here to share that knowledge with you. In roughly an hour of your time, you'll learn some of the most impactful pieces of information that took me years to accumulate. I look forward to seeing your final result! Do not quit.

What this course is about:

  • Modeling a cosmetic product
  • Lighting a cosmetic product scene with one light source
  • Geometry nodes
  • Shader editor

What you'll learn:

  • Modeling a cosmetic product
  • How to use modifiers
  • Creating realistic glass, metal & other materials
  • Adding a sticker on top of your glass materials and making it pop
  • How to achieve realistic lighting with one lamp only
  • How to create an array using geometry nodes
  • How to setup the camera
  • A lot of daily shortcuts
  • How to stay organized

Requirements:

  • You need to be familiar with the interface
  • Willing to turn on some built-in addons

Blender 4.0: Cosmetic Product Modeling, Texturing, Lighting & Rendering

Product description

Blender 4.0: Cosmetic Product Modeling, Texturing, Lighting & Rendering

Having desire to create, light & render a cosmetic product in Blender 3D?

Tired of long courses? Want something dead to the point?

Then this course is for you!

I have recently learned how to create and light cosmetic products, and I am here to share that knowledge with you. In roughly an hour of your time, you'll learn some of the most impactful pieces of information that took me years to accumulate. I look forward to seeing your final result! Do not quit.

What this course is about:

  • Modeling a cosmetic product
  • Lighting a cosmetic product scene with one light source
  • Geometry nodes
  • Shader editor

What you'll learn:

  • Modeling a cosmetic product
  • How to use modifiers
  • Creating realistic glass, metal & other materials
  • Adding a sticker on top of your glass materials and making it pop
  • How to achieve realistic lighting with one lamp only
  • How to create an array using geometry nodes
  • How to setup the camera
  • A lot of daily shortcuts
  • How to stay organized

Requirements:

  • You need to be familiar with the interface
  • Willing to turn on some built-in addons