Blender 4 Essentials: Cycles Lighting and Rendering
Blender 4 Essentials: Cycles Lighting and Rendering
This course is the third part of the Blender 4 Essentials series. In this course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. Essentially, everything that you need to create stunning images using Blender. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to optimize Cycles for different scenarios. Maximizing the image quality, while at the same time minimizing the rendering time.
About the instructor
My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings like these, for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.
What you will learn
In the “Lighting” chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area li
Blender 4 Essentials: Cycles Lighting and Rendering
This course is the third part of the Blender 4 Essentials series. In this course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. Essentially, everything that you need to create stunning images using Blender. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to optimize Cycles for different scenarios. Maximizing the image quality, while at the same time minimizing the rendering time.
About the instructor
My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings like these, for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.
What you will learn
In the “Lighting” chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area li