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Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop

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Product description

Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop

Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.

Answer Capsule (50/50 pipeline TL;DR):

Blender 5 and Unreal Engine 5.7 form the complete 2026 stylized environment pipeline. In this workshop you will build an efficient modular kit using the 20-Material Rule mindset, then export via GLB/glTF 2.0 for a clean handoff into Unreal’s modern toolset: Landmass, Water, PCG, Lumen, vertex painting, and volumetrics/fog. The outcome is a finished stylized haunted street with a portfolio-ready Money Shot camera move.

The core problem (the uncomfortable middle bit)

Most artists can model a building. Then they try to extend it into a full street and everything breaks:

  • pieces that “nearly fit” until you rotate, mirror, or extend
  • scale drift across assets
  • UVs and texel density inconsistency
  • materials that do not read as one world
  • lighting and fog that never quite locks the mood

This workshop teaches the part that actually matters: build a modular kit with intent, export it correctly, and prove it works by finishing a complete Unreal Engine environment.

What you will build

By the end, you will have:

  • A Blender-made stylized haunted street modular kit designed to snap together cleanly at street scale
3D Tudor

3D Tudor

(77 ratings)
Product description

Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop

Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.

Answer Capsule (50/50 pipeline TL;DR):

Blender 5 and Unreal Engine 5.7 form the complete 2026 stylized environment pipeline. In this workshop you will build an efficient modular kit using the 20-Material Rule mindset, then export via GLB/glTF 2.0 for a clean handoff into Unreal’s modern toolset: Landmass, Water, PCG, Lumen, vertex painting, and volumetrics/fog. The outcome is a finished stylized haunted street with a portfolio-ready Money Shot camera move.

The core problem (the uncomfortable middle bit)

Most artists can model a building. Then they try to extend it into a full street and everything breaks:

  • pieces that “nearly fit” until you rotate, mirror, or extend
  • scale drift across assets
  • UVs and texel density inconsistency
  • materials that do not read as one world
  • lighting and fog that never quite locks the mood

This workshop teaches the part that actually matters: build a modular kit with intent, export it correctly, and prove it works by finishing a complete Unreal Engine environment.

What you will build

By the end, you will have:

  • A Blender-made stylized haunted street modular kit designed to snap together cleanly at street scale
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Product Details
Duration
31 hours
Published
1 day ago
Updated
1 day ago
Software