Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop
Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop
Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.
Answer Capsule (50/50 pipeline TL;DR):
Blender 5 and Unreal Engine 5.7 form the complete 2026 stylized environment pipeline. In this workshop you will build an efficient modular kit using the 20-Material Rule mindset, then export via GLB/glTF 2.0 for a clean handoff into Unreal’s modern toolset: Landmass, Water, PCG, Lumen, vertex painting, and volumetrics/fog. The outcome is a finished stylized haunted street with a portfolio-ready Money Shot camera move.
The core problem (the uncomfortable middle bit)
✨Most artists can model a building. Then they try to extend it into a full street and everything breaks:
- pieces that “nearly fit” until you rotate, mirror, or extend
- scale drift across assets
- UVs and texel density inconsistency
- materials that do not read as one world
- lighting and fog that never quite locks the mood
This workshop teaches the part that actually matters: build a modular kit with intent, export it correctly, and prove it works by finishing a complete Unreal Engine environment.
What you will build
✨By the end, you will have:
- A Blender-made stylized haunted street modular kit designed to snap together cleanly at street scale
Blender 5 & Unreal Engine 5.7: Stylized Haunted Street Modular Kit Workshop
Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.
Answer Capsule (50/50 pipeline TL;DR):
Blender 5 and Unreal Engine 5.7 form the complete 2026 stylized environment pipeline. In this workshop you will build an efficient modular kit using the 20-Material Rule mindset, then export via GLB/glTF 2.0 for a clean handoff into Unreal’s modern toolset: Landmass, Water, PCG, Lumen, vertex painting, and volumetrics/fog. The outcome is a finished stylized haunted street with a portfolio-ready Money Shot camera move.
The core problem (the uncomfortable middle bit)
✨Most artists can model a building. Then they try to extend it into a full street and everything breaks:
- pieces that “nearly fit” until you rotate, mirror, or extend
- scale drift across assets
- UVs and texel density inconsistency
- materials that do not read as one world
- lighting and fog that never quite locks the mood
This workshop teaches the part that actually matters: build a modular kit with intent, export it correctly, and prove it works by finishing a complete Unreal Engine environment.
What you will build
✨By the end, you will have:
- A Blender-made stylized haunted street modular kit designed to snap together cleanly at street scale