BLENDER FROM GROUND UP
Hello everyone, I'm Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it's free for everyone to use, when I started with Blender back in 2019 I didn't know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it's so friendly for new users, especially the interface.
Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.
In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.
These things start with.
Understanding the software interface, that's something very important to start with.
The good news though, Blender has a very friendly user interface, it's easy to understand and flexible, I mean it's very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.
When we complete the principles we will start with the modeling.
I divided the modeling section into 4 sections, from easy to complex, in the first section
we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the
BLENDER FROM GROUND UP
BLENDER FROM GROUND UP
Hello everyone, I'm Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it's free for everyone to use, when I started with Blender back in 2019 I didn't know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it's so friendly for new users, especially the interface.
Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.
In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.
These things start with.
Understanding the software interface, that's something very important to start with.
The good news though, Blender has a very friendly user interface, it's easy to understand and flexible, I mean it's very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.
When we complete the principles we will start with the modeling.
I divided the modeling section into 4 sections, from easy to complex, in the first section
we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the