Blender Procedural Material Pack #23
Render Engine:
These materials were created and rendered in the Cycles rendering engine, but they will also work in Eevee.
Desert Planet Material:
The desert planet is made with 3 different materials. The planet surface, the clouds, and the atmosphere. A sun light controls where the atmosphere is visible.
Customizable Node Groups:
Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!
Tutorials:
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
▶️ Check out the Tutorial Playlist
Contents:
Blender file with 10 Procedural Materials:
● Smooth Ceramic
● Speckled Ceramic
● Textured Ceramic
● Woven Fabric
● Desert Planet (Made with 3 Materials)
● Worn Painted Metal
● Snow and Ice (Using Displacements)
● Bumpy Snow (Using Displacements)
● Smooth Snow (Using Di
Blender Procedural Material Pack #23
Blender Procedural Material Pack #23
Render Engine:
These materials were created and rendered in the Cycles rendering engine, but they will also work in Eevee.
Desert Planet Material:
The desert planet is made with 3 different materials. The planet surface, the clouds, and the atmosphere. A sun light controls where the atmosphere is visible.
Customizable Node Groups:
Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!
Tutorials:
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
▶️ Check out the Tutorial Playlist
Contents:
Blender file with 10 Procedural Materials:
● Smooth Ceramic
● Speckled Ceramic
● Textured Ceramic
● Woven Fabric
● Desert Planet (Made with 3 Materials)
● Worn Painted Metal
● Snow and Ice (Using Displacements)
● Bumpy Snow (Using Displacements)
● Smooth Snow (Using Di