Bring your character to life! Rigging and Animation in Unreal
2.5 hours of content, showing how to import you skinned mesh character, create modules for your rig (Fk/Ik chains, Snapping, Spline Ik, Space Switch, and more) and animate directly in Unreal using Sequencer or retargeting from an existing animation.
Module 1
Lesson 1 - Importing a character into Unreal
Lesson 2 - Introduction to Control Rig
Lesson 3 - Creating Functions for Control Rig
Module 2
Lesson 1 - Leg - Setup Event
Lesson 2 - Leg - Ik, Fk, Snapping Ik Fk, Hide Controls, Foot Roll, Auto PoleVector
Lesson 3 - Arm - Reusing Ik and Fk functions, Hands and Fingers, Clavicle
Lesson 4 - Space Switching
Lesson 5 - Spine - Spline Ik and Fk, Snapping
Lesson 6 - Facial - Eye, Mouth, Eyebrows, Jaw
Lesson 7 - Helmet and Wings- using curve as input to drive controls
Lesson 8 - Cleaning up and organizing the rig
Module 3
Lesson 1 - Backwards Solve
Lesson 2 - IK Rig and Retargeting
Lesson 3 - Animating in Sequencer
Lesson 4 - Baking out Animation Asset and Rendering
Bring your character to life! Rigging and Animation in Unreal
Bring your character to life! Rigging and Animation in Unreal
2.5 hours of content, showing how to import you skinned mesh character, create modules for your rig (Fk/Ik chains, Snapping, Spline Ik, Space Switch, and more) and animate directly in Unreal using Sequencer or retargeting from an existing animation.
Module 1
Lesson 1 - Importing a character into Unreal
Lesson 2 - Introduction to Control Rig
Lesson 3 - Creating Functions for Control Rig
Module 2
Lesson 1 - Leg - Setup Event
Lesson 2 - Leg - Ik, Fk, Snapping Ik Fk, Hide Controls, Foot Roll, Auto PoleVector
Lesson 3 - Arm - Reusing Ik and Fk functions, Hands and Fingers, Clavicle
Lesson 4 - Space Switching
Lesson 5 - Spine - Spline Ik and Fk, Snapping
Lesson 6 - Facial - Eye, Mouth, Eyebrows, Jaw
Lesson 7 - Helmet and Wings- using curve as input to drive controls
Lesson 8 - Cleaning up and organizing the rig
Module 3
Lesson 1 - Backwards Solve
Lesson 2 - IK Rig and Retargeting
Lesson 3 - Animating in Sequencer
Lesson 4 - Baking out Animation Asset and Rendering