Broken Roof Tiles Tutorial - VOL 07
How to make Broken Roof Tiles in Substance Designer
In the continuation of the designer training series, for this episode, we want to create a common material in in-game environments. Roof tiles from clean to damaged are very useful and very customizable for any surface or purpose. So, in this video, we are going to show you how to achieve this result in the substance designer and enjoy creating these types of materials in substance designer!
Contents:
- 180 minutes of unnarrated videos
- 1080 Resolution
- Chapter 01- First Step: In this Chapter, we start our process with default node of designer and block out our structure and after that we are going to add more details and add micro detail such as cracks or broken tiles on the surface. We create our surface noise maker and use it in the main graph!
- Chapter 02- Second Step: Continuation of the previous part, we start our work on the color and use the gradient nodes for the color sampling and blend them together to reach good result. And after creating our roughness data we blend atlas map from the Quixel assets to our roof tile.
- Substance Designer
- Intermediate
Chapters:
Software Used:
Level:
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file i
Broken Roof Tiles Tutorial - VOL 07
Broken Roof Tiles Tutorial - VOL 07
How to make Broken Roof Tiles in Substance Designer
In the continuation of the designer training series, for this episode, we want to create a common material in in-game environments. Roof tiles from clean to damaged are very useful and very customizable for any surface or purpose. So, in this video, we are going to show you how to achieve this result in the substance designer and enjoy creating these types of materials in substance designer!
Contents:
- 180 minutes of unnarrated videos
- 1080 Resolution
- Chapter 01- First Step: In this Chapter, we start our process with default node of designer and block out our structure and after that we are going to add more details and add micro detail such as cracks or broken tiles on the surface. We create our surface noise maker and use it in the main graph!
- Chapter 02- Second Step: Continuation of the previous part, we start our work on the color and use the gradient nodes for the color sampling and blend them together to reach good result. And after creating our roughness data we blend atlas map from the Quixel assets to our roof tile.
- Substance Designer
- Intermediate
Chapters:
Software Used:
Level:
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file i