Bullet Boy Pro 3.1.0 - Machine Gun Bullet Emitter
Bullet Boy Pro 3.1.0 - Machine Gun Bullet Emitter
Update 12/12/2025 : UPDATED add support for MAYA 2023
Update 12/11/2025 : UPDATED add support for MAYA 2026
Update 10/30/2022 : Added "Only When Emitting" attribute to flare CTL
This is a machine gun bullet emitter with collision effects, muzzle flare, bullet holes and casings. Reference this into your scene, attach it to your gun asset, adjust your settings and go. You'll find the controls for the bullet emitter in the CTL object. You need at least a basic understanding of Maya dynamics.
There are three separate control objects for the casing emitter, the muzzle flare and the bullet emitter. You may want to move these to match the location of your muzzle and ejector.
Here are some of the key features:
- Three types of bullets (bullet, laser and ball)
- Two types of muzzle flare (Flare and cross)
- Sparks on collision - make sure your collision objects are assigned to the "nuke" solver
- Start Frame End Frame and Rate controls make setup fast
- Individual control over casing emission
- Ready to render
- Fast and easy to use.
- Same day user support.
Bullet Boy Pro 3.1.0 - Machine Gun Bullet Emitter
Update 12/12/2025 : UPDATED add support for MAYA 2023
Update 12/11/2025 : UPDATED add support for MAYA 2026
Update 10/30/2022 : Added "Only When Emitting" attribute to flare CTL
This is a machine gun bullet emitter with collision effects, muzzle flare, bullet holes and casings. Reference this into your scene, attach it to your gun asset, adjust your settings and go. You'll find the controls for the bullet emitter in the CTL object. You need at least a basic understanding of Maya dynamics.
There are three separate control objects for the casing emitter, the muzzle flare and the bullet emitter. You may want to move these to match the location of your muzzle and ejector.
Here are some of the key features:
- Three types of bullets (bullet, laser and ball)
- Two types of muzzle flare (Flare and cross)
- Sparks on collision - make sure your collision objects are assigned to the "nuke" solver
- Start Frame End Frame and Rate controls make setup fast
- Individual control over casing emission
- Ready to render
- Fast and easy to use.
- Same day user support.