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Call Of Duty VTOL airplane - Unreal Tutorial

Milad Kambari
(58 ratings)
Product description
1 ratings

Call Of Duty VTOL airplane - Unreal Tutorial

Do you play call of duty? So you should know VTOL and spend some time in this vehicle. In this tutorial, we recreate a VTOL, Bring it to the unreal engine, and try to have some COD moments. to follow this tutorial correctly, You should have basic knowledge of these software. (18.5 Hours)

Tutorial Contents:

Modeling

+16 hours of the modeling process in 3ds max. Everything is clear, and you can follow up quickly on the modeling process. First, we prepare a proxy mesh from reference, and after that, we will go for the details. In this tutorial, we try to create and use a mid-poly version of Vtol.

Unwrapping & Texturing

+ 20 hours of unwrapping in Rizom UV and Texturing in Substance painter and Photoshop.

For Vtol, we try a different workflow for texturing due to the big size and complex shape. Using Mask workflow with special our Master Material in Unreal Engine gives us a flexible and clean result for this project. we use different techniques, Mask workflow, Color Decal, Baked normal, and so on...

Rendering

+ 3 Hours of Preparing and Rendering the Vtol in the unreal engine. In this chapter, we prepare models as a blueprint actor, setup materials with basic materials, and Mask master material. we use a very efficient and easy method of lighting.

Software Used:

3DsMax

Rizom UV

Photoshop

Substance Painter

Unreal Engine

Level:

Intermediate

Call Of Duty VTOL airplane - Unreal Tutorial

Product description
1 ratings

Call Of Duty VTOL airplane - Unreal Tutorial

Do you play call of duty? So you should know VTOL and spend some time in this vehicle. In this tutorial, we recreate a VTOL, Bring it to the unreal engine, and try to have some COD moments. to follow this tutorial correctly, You should have basic knowledge of these software. (18.5 Hours)

Tutorial Contents:

Modeling

+16 hours of the modeling process in 3ds max. Everything is clear, and you can follow up quickly on the modeling process. First, we prepare a proxy mesh from reference, and after that, we will go for the details. In this tutorial, we try to create and use a mid-poly version of Vtol.

Unwrapping & Texturing

+ 20 hours of unwrapping in Rizom UV and Texturing in Substance painter and Photoshop.

For Vtol, we try a different workflow for texturing due to the big size and complex shape. Using Mask workflow with special our Master Material in Unreal Engine gives us a flexible and clean result for this project. we use different techniques, Mask workflow, Color Decal, Baked normal, and so on...

Rendering

+ 3 Hours of Preparing and Rendering the Vtol in the unreal engine. In this chapter, we prepare models as a blueprint actor, setup materials with basic materials, and Mask master material. we use a very efficient and easy method of lighting.

Software Used:

3DsMax

Rizom UV

Photoshop

Substance Painter

Unreal Engine

Level:

Intermediate

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Tutorial Details