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Cartoon Character - Man - Boy - Stickman

Ocstard Ocstard
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Product description

Cartoon Character - Man - Boy - Stickman

|| Cartoon Character with High Quality FK and IK Rig ||

*** MAIN ***

- Originally created with Blender

- This model can be used in commercial projects and there is no requirement to give credit

- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh

- The Polygon & Vertices totals represent the mesh without subdivision

*** SPECS ***

- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions

- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)

- No addons or plug-ins needed for the .blend files

- The mesh has a clean geometry based on loops & 'only' quads

- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

- No creases used so the subdivision can be done exactly in the same way in any other 3D Software- The mesh has a clean and well distributed UV Mapping (without overlapping)

Cartoon Character - Man - Boy - Stickman

Product description

Cartoon Character - Man - Boy - Stickman

|| Cartoon Character with High Quality FK and IK Rig ||

*** MAIN ***

- Originally created with Blender

- This model can be used in commercial projects and there is no requirement to give credit

- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh

- The Polygon & Vertices totals represent the mesh without subdivision

*** SPECS ***

- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions

- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)

- No addons or plug-ins needed for the .blend files

- The mesh has a clean geometry based on loops & 'only' quads

- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

- No creases used so the subdivision can be done exactly in the same way in any other 3D Software- The mesh has a clean and well distributed UV Mapping (without overlapping)

Product Details
Software
Polycount
7400
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes