Catch it (Cinema 4D Tutorial) - Projectfiles included
Catch it (Cinema 4D Tutorial) - Projectfiles included
Learn how to create a mesmerizing, satisfying 3D loop inspired by the distinctive motion design style of Andreas Wannerstedt.
In this tutorial, we dive deep into Cinema 4D and build a complex-looking animation from scratch using smart, efficient workflows and native tools only.
We start by modeling the slider mechanism using a Boolean-based workflow combined with the Volume Remesher to achieve clean, production-ready topology without tedious manual cleanup. You will then learn how to set up Rigid Body Dynamics to shoot and catch a sphere, enhancing realism with the Jiggle Deformer for subtle secondary motion.
The core of this training is the Alembic workflow. You will learn how to bake your dynamics, offset animations across multiple clones, and create a seamless, infinite loop suitable for high-end motion design projects.
Finally, we focus on texturing and rendering. You will create realistic metal and marble materials with surface imperfections such as scratches, and render the final animation using the Physical Render with Depth of Field and Denoising for clean, cinematic results.
WHAT YOU WILL LEARN
Modeling
Efficient hard-surface modeling using Booleans combined with the Volume Remesher for clean topology.
Dynamics
Setting up Rigid Body simulations with custom initial velocity and angular velocity.
Deformation
Adding secondary motion and perceived weight using the Jiggle Deformer.
Catch it (Cinema 4D Tutorial) - Projectfiles included
Learn how to create a mesmerizing, satisfying 3D loop inspired by the distinctive motion design style of Andreas Wannerstedt.
In this tutorial, we dive deep into Cinema 4D and build a complex-looking animation from scratch using smart, efficient workflows and native tools only.
We start by modeling the slider mechanism using a Boolean-based workflow combined with the Volume Remesher to achieve clean, production-ready topology without tedious manual cleanup. You will then learn how to set up Rigid Body Dynamics to shoot and catch a sphere, enhancing realism with the Jiggle Deformer for subtle secondary motion.
The core of this training is the Alembic workflow. You will learn how to bake your dynamics, offset animations across multiple clones, and create a seamless, infinite loop suitable for high-end motion design projects.
Finally, we focus on texturing and rendering. You will create realistic metal and marble materials with surface imperfections such as scratches, and render the final animation using the Physical Render with Depth of Field and Denoising for clean, cinematic results.
WHAT YOU WILL LEARN
Modeling
Efficient hard-surface modeling using Booleans combined with the Volume Remesher for clean topology.
Dynamics
Setting up Rigid Body simulations with custom initial velocity and angular velocity.
Deformation
Adding secondary motion and perceived weight using the Jiggle Deformer.