Character
|| Monster - Demon -- High Quality FK/IK Rigging ||
*** MAIN ***
- Originally created with Blender
- This model can be used in commercial projects and there is no requirement to give credit
- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
- Vertices / polygons: 13362 / 13360- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
- The body material is based on diffuse map textures with 4096 x 4096 resolution
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- All the meshes have a clean and well distributed UV Mapping (without overlapping)
- The Preview image is rendered using Eevee render engine
- The .blend files are ready to render like the preview image
Character
Character
|| Monster - Demon -- High Quality FK/IK Rigging ||
*** MAIN ***
- Originally created with Blender
- This model can be used in commercial projects and there is no requirement to give credit
- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
- Vertices / polygons: 13362 / 13360- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
- The body material is based on diffuse map textures with 4096 x 4096 resolution
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- All the meshes have a clean and well distributed UV Mapping (without overlapping)
- The Preview image is rendered using Eevee render engine
- The .blend files are ready to render like the preview image