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Character

Ocstard Ocstard
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Product description

Character

|| Monster - Demon -- High Quality FK/IK Rigging ||

*** MAIN ***

- Originally created with Blender

- This model can be used in commercial projects and there is no requirement to give credit

- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh

- The Polygon & Vertices totals represent the mesh without subdivision

*** SPECS ***

- Vertices / polygons: 13362 / 13360- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions

- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)

- The body material is based on diffuse map textures with 4096 x 4096 resolution

- No addons or plug-ins needed for the .blend files

- The mesh has a clean geometry based on loops & 'only' quads

- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

- All the meshes have a clean and well distributed UV Mapping (without overlapping)

- The Preview image is rendered using Eevee render engine

- The .blend files are ready to render like the preview image

Character

Product description

Character

|| Monster - Demon -- High Quality FK/IK Rigging ||

*** MAIN ***

- Originally created with Blender

- This model can be used in commercial projects and there is no requirement to give credit

- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh

- The Polygon & Vertices totals represent the mesh without subdivision

*** SPECS ***

- Vertices / polygons: 13362 / 13360- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions

- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)

- The body material is based on diffuse map textures with 4096 x 4096 resolution

- No addons or plug-ins needed for the .blend files

- The mesh has a clean geometry based on loops & 'only' quads

- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

- All the meshes have a clean and well distributed UV Mapping (without overlapping)

- The Preview image is rendered using Eevee render engine

- The .blend files are ready to render like the preview image

Product Details
Software
Polycount
13360
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2024-09-19
Updated
2024-09-19