Character Asset Creation for Games: Shoes
Skill level: Beginner to Intermediate
With 17 hours of real-time video content I will be showing you how I work on this asset while explaining my actions and theories.
Starting all the way from deconstructing the reference and towards presenting the final game-ready asset.
I'll be working with industry standard tools such as Maya, ZBrush, Photoshop, RizomUV, Substance Painter and Marmoset Toolbag 3.
No downloaded and/or custom tools, brushes and alpha's are used throughout this tutorial to ensure you can follow along.
I'll go through all the steps that are necessary for building a game asset, such as:
• Deconstructing references
• Blocking out shapes
• High-poly modeling and sculpting
• Low-poly and UVs
• Baking and ways on how to clean up baked maps
• Texturing
• Light and render settings
• Setting up the final presentation
Besides building the asset, I'll be also explaining theories that will help you understand the subject better and what to be looking out for.
The tutorial is also available in partly sped-up and double speed videos for anyone that prefers watching a faster tutorial. Each version is included within the product and can be ?????????? ?????????? at anytime after your purchase:
• videos_realtime_
Character Asset Creation for Games: Shoes
Character Asset Creation for Games: Shoes
Skill level: Beginner to Intermediate
With 17 hours of real-time video content I will be showing you how I work on this asset while explaining my actions and theories.
Starting all the way from deconstructing the reference and towards presenting the final game-ready asset.
I'll be working with industry standard tools such as Maya, ZBrush, Photoshop, RizomUV, Substance Painter and Marmoset Toolbag 3.
No downloaded and/or custom tools, brushes and alpha's are used throughout this tutorial to ensure you can follow along.
I'll go through all the steps that are necessary for building a game asset, such as:
• Deconstructing references
• Blocking out shapes
• High-poly modeling and sculpting
• Low-poly and UVs
• Baking and ways on how to clean up baked maps
• Texturing
• Light and render settings
• Setting up the final presentation
Besides building the asset, I'll be also explaining theories that will help you understand the subject better and what to be looking out for.
The tutorial is also available in partly sped-up and double speed videos for anyone that prefers watching a faster tutorial. Each version is included within the product and can be ?????????? ?????????? at anytime after your purchase:
• videos_realtime_