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Character Design for Production

Jamie Dunbar
(4 ratings)
Product description
4 ratings

Character Design for Production

Ever wanted to create your own 3D characters but didn't know where to start?

Creating characters in 3D can be a scary undertaking. There's a lot to learn, such as when should I sculpt a character and when should I hand model it? Is it cheating to use a pre-made rig? What format should I export a final animation in? And that's without even thinking about the character itself!

If you get any of these steps wrong, it could mean starting your project all over again, leading to a lot of wasted time and a huge drop in creativity. If you're working in a team, things get even more complicated.
Most tutorials only cover one part of the animation pipeline. They teach you how to sculpt a character, but not how to rig it. Or they teach you how to animate a walk cycle, but not how to fix the rig on your own characters.

This tutorial series will help you understand all of the steps in character creation. With over 30 hours of video we'll cover everything you need to make professional cartoon characters in Blender. From modeling a character, all the way through your first animation.

In it we'll cover:


  • Modelling

  • Sculpting

  • Retopoogy

  • UV unwrapping

  • Texturing painting

  • Materials

  • Rigging

  • Skin weight painting

  • Animation and

  • Rendering out a final video - where I'll share my

Character Design for Production

Product description
4 ratings

Character Design for Production

Ever wanted to create your own 3D characters but didn't know where to start?

Creating characters in 3D can be a scary undertaking. There's a lot to learn, such as when should I sculpt a character and when should I hand model it? Is it cheating to use a pre-made rig? What format should I export a final animation in? And that's without even thinking about the character itself!

If you get any of these steps wrong, it could mean starting your project all over again, leading to a lot of wasted time and a huge drop in creativity. If you're working in a team, things get even more complicated.
Most tutorials only cover one part of the animation pipeline. They teach you how to sculpt a character, but not how to rig it. Or they teach you how to animate a walk cycle, but not how to fix the rig on your own characters.

This tutorial series will help you understand all of the steps in character creation. With over 30 hours of video we'll cover everything you need to make professional cartoon characters in Blender. From modeling a character, all the way through your first animation.

In it we'll cover:


  • Modelling

  • Sculpting

  • Retopoogy

  • UV unwrapping

  • Texturing painting

  • Materials

  • Rigging

  • Skin weight painting

  • Animation and

  • Rendering out a final video - where I'll share my
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