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Clone Trooper - Full Rig + 2 Skins

Vexod14
(12 ratings)
Product description
1 ratings

Clone Trooper - Full Rig + 2 Skins



Clone Trooper - Full Rig + 2 Skins
Model comes in 3 versions:
    • FBX without skeleton
    • FBX with skeleton & anim samples
    • AKT (akeytsu file with the rig, skin & anim sample)++handpaint PBR texture set (TGA, 4K, uncompressed)
      +Blaster DC15S/Rifle DC15A/HandBlasters DC17/Jetpack (rigged)
      +414th RedJaws skin
      +Default Clone ARC Trooper skin
      +Simple VFX meshes for musleflash/laser (one per gun)Meshes are separated so you can make standard troopers, ARC troopers, add Jetpack or not, and use a grapling hook in some quite difficult battle situations ;)

        Notes are included in order to understand how these files works. Since it’s a FBX, it can be imported on any engine that support FBX (it’s even better if said engines can read skeletal meshes). Normal maps are Y- (perfect for 3dsMax/UE4 but will work on any other engine, just flip the green channel) and uses MIKK tangent space

    While you can decide to redo the whole rig on maya/max/blender, I encourage you to try using akeytsu, you won’t regret it =)

    Des Bisous ! ♥

    NB : Since I am an artist, this model is NOT a ripped asset of any kind (as anything I do) I’ve made it myself for my own project, which means 2 things :

      • these assets hav

    Clone Trooper - Full Rig + 2 Skins

    Product description
    1 ratings

    Clone Trooper - Full Rig + 2 Skins



    Clone Trooper - Full Rig + 2 Skins
    Model comes in 3 versions:
      • FBX without skeleton
      • FBX with skeleton & anim samples
      • AKT (akeytsu file with the rig, skin & anim sample)++handpaint PBR texture set (TGA, 4K, uncompressed)
        +Blaster DC15S/Rifle DC15A/HandBlasters DC17/Jetpack (rigged)
        +414th RedJaws skin
        +Default Clone ARC Trooper skin
        +Simple VFX meshes for musleflash/laser (one per gun)Meshes are separated so you can make standard troopers, ARC troopers, add Jetpack or not, and use a grapling hook in some quite difficult battle situations ;)

          Notes are included in order to understand how these files works. Since it’s a FBX, it can be imported on any engine that support FBX (it’s even better if said engines can read skeletal meshes). Normal maps are Y- (perfect for 3dsMax/UE4 but will work on any other engine, just flip the green channel) and uses MIKK tangent space

      While you can decide to redo the whole rig on maya/max/blender, I encourage you to try using akeytsu, you won’t regret it =)

      Des Bisous ! ♥

      NB : Since I am an artist, this model is NOT a ripped asset of any kind (as anything I do) I’ve made it myself for my own project, which means 2 things :

        • these assets hav
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