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Clone Trooper - Full Rig + 2 Skins
Clone Trooper - Full Rig + 2 Skins
Model comes in 3 versions:
- FBX without skeleton
- FBX with skeleton & anim samples
- AKT (akeytsu file with the rig, skin & anim sample)++handpaint PBR texture set (TGA, 4K, uncompressed)
+Blaster DC15S/Rifle DC15A/HandBlasters DC17/Jetpack (rigged)
+414th RedJaws skin
+Default Clone ARC Trooper skin
+Simple VFX meshes for musleflash/laser (one per gun)Meshes are separated so you can make standard troopers, ARC troopers, add Jetpack or not, and use a grapling hook in some quite difficult battle situations ;)
- Notes are included in order to understand how these files works. Since it’s a FBX, it can be imported on any engine that support FBX (it’s even better if said engines can read skeletal meshes). Normal maps are Y- (perfect for 3dsMax/UE4 but will work on any other engine, just flip the green channel) and uses MIKK tangent space
While you can decide to redo the whole rig on maya/max/blender, I encourage you to try using akeytsu, you won’t regret it =)
Des Bisous ! ♥
NB : Since I am an artist, this model is NOT a ripped asset of any kind (as anything I do) I’ve made it myself for my own project, which means 2 things :
- these assets hav
Clone Trooper - Full Rig + 2 Skins
Personal License
For use on personal projects
Files (1)
CloneTrooper_Phase1.zip
zip
169 MB
Total size: 169 MB
Clone Trooper - Full Rig + 2 Skins
Clone Trooper - Full Rig + 2 Skins
Model comes in 3 versions:
- FBX without skeleton
- FBX with skeleton & anim samples
- AKT (akeytsu file with the rig, skin & anim sample)++handpaint PBR texture set (TGA, 4K, uncompressed)
+Blaster DC15S/Rifle DC15A/HandBlasters DC17/Jetpack (rigged)
+414th RedJaws skin
+Default Clone ARC Trooper skin
+Simple VFX meshes for musleflash/laser (one per gun)Meshes are separated so you can make standard troopers, ARC troopers, add Jetpack or not, and use a grapling hook in some quite difficult battle situations ;)
- Notes are included in order to understand how these files works. Since it’s a FBX, it can be imported on any engine that support FBX (it’s even better if said engines can read skeletal meshes). Normal maps are Y- (perfect for 3dsMax/UE4 but will work on any other engine, just flip the green channel) and uses MIKK tangent space
While you can decide to redo the whole rig on maya/max/blender, I encourage you to try using akeytsu, you won’t regret it =)
Des Bisous ! ♥
NB : Since I am an artist, this model is NOT a ripped asset of any kind (as anything I do) I’ve made it myself for my own project, which means 2 things :
- these assets hav
Product Details
Release Version
1
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes
Published
2022-12-07
Updated
2024-10-27