Contrastscapes: Dire & Radiant - Stylized Environment Asset Pack
Contrastscapes: Dire & Radiant V1.3
update: fixed master material intensity
Unreal Engine Project + FBX meshes (with UCX Collisions) + Textures (range from 1k to 2k)
*Showcase Video
Please watch this video (with subtitles) for setup and demonstration, if you have any problem or question you reach me at [email protected] too.
- Full support for any questions, related or non-related to setup the assets and materials
- For the Demo you need to ENABLE runtime virtual texture and generate mesh distance field
- The pictures with mannequin are the default topdown template of ue5
All VFX are niagara system except the wind which is cascade.
There are blueprints for the assets that need to be assembled. (like the totems and trees with leaves)
**The Demo map runs smoothly on 120fps on rtx3060
**Created and Tested on UE5.1-5.3
Features:
Number of Unique Meshes: 48 (almost 60 with separated parts of totems and floating land mesh)
Collision: (Yes, custom)
LODs: (Yes, Auto)
Number of Materials and Material Instances: 7 Material, 4 VFX Material, 84
Contrastscapes: Dire & Radiant - Stylized Environment Asset Pack
Contrastscapes: Dire & Radiant - Stylized Environment Asset Pack
Contrastscapes: Dire & Radiant V1.3
update: fixed master material intensity
Unreal Engine Project + FBX meshes (with UCX Collisions) + Textures (range from 1k to 2k)
*Showcase Video
Please watch this video (with subtitles) for setup and demonstration, if you have any problem or question you reach me at [email protected] too.
- Full support for any questions, related or non-related to setup the assets and materials
- For the Demo you need to ENABLE runtime virtual texture and generate mesh distance field
- The pictures with mannequin are the default topdown template of ue5
All VFX are niagara system except the wind which is cascade.
There are blueprints for the assets that need to be assembled. (like the totems and trees with leaves)
**The Demo map runs smoothly on 120fps on rtx3060
**Created and Tested on UE5.1-5.3
Features:
Number of Unique Meshes: 48 (almost 60 with separated parts of totems and floating land mesh)
Collision: (Yes, custom)
LODs: (Yes, Auto)
Number of Materials and Material Instances: 7 Material, 4 VFX Material, 84