Creating 3D Assets for Game/Production Studios
Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:
- Showcasing what request briefs are and how to use them.
- Showcasing Jira. Which is a common site used to track content during production.
- Showcasing how to use sites like Confluence, Miro and Notion
- Discussing Quality vs Speed
- Gathering references and creating a blockout asset
- Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
- Showcasing how feedback is usually given in studios
- Setting up assets in Unreal Engine 5
And we will also include multiple bonus chapters on how to create various different assets using different techniques.
The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect
19+ HOURS!
This c
Creating 3D Assets for Game/Production Studios
Creating 3D Assets for Game/Production Studios
Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:
- Showcasing what request briefs are and how to use them.
- Showcasing Jira. Which is a common site used to track content during production.
- Showcasing how to use sites like Confluence, Miro and Notion
- Discussing Quality vs Speed
- Gathering references and creating a blockout asset
- Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
- Showcasing how feedback is usually given in studios
- Setting up assets in Unreal Engine 5
And we will also include multiple bonus chapters on how to create various different assets using different techniques.
The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect
19+ HOURS!
This c