Creating 3D Stylized Rocks
Hello and welcome guys to this new class where we will learn to create Stylized 3D Rocks. We will go over the entire process of creating these rocks covering each and every steps using Blender and Substance Painter.
What you will get:
- 4 FHD videos with over 1.5 hours of content
- All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etc
We will start by modelling in Blender using different techniques to give the rocks that stylized look. After modelling them we will UV Unwrap and export them to start with the texturing process in Substance Painter.
In Substance Painter, we will begin by baking the mesh maps and then creating a complete Smart Material for our Stylized Rocks from start to finish. We will build the entire material together using various different Substance Painter tools like Smart Masks, Generator, Layers etc.
After that we will export our model and textures to Unreal Engine where I will show you how you can set up the materials and place around these rocks in your Unreal Project. This lecture is optional as well as you can use these rocks in any kind of render or 3D program you want like Blender, Max, or Unreal Engine 5 as well.
So, we will be learning a lot and I hope to see you there in the class.
Creating 3D Stylized Rocks
Creating 3D Stylized Rocks
Hello and welcome guys to this new class where we will learn to create Stylized 3D Rocks. We will go over the entire process of creating these rocks covering each and every steps using Blender and Substance Painter.
What you will get:
- 4 FHD videos with over 1.5 hours of content
- All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etc
We will start by modelling in Blender using different techniques to give the rocks that stylized look. After modelling them we will UV Unwrap and export them to start with the texturing process in Substance Painter.
In Substance Painter, we will begin by baking the mesh maps and then creating a complete Smart Material for our Stylized Rocks from start to finish. We will build the entire material together using various different Substance Painter tools like Smart Masks, Generator, Layers etc.
After that we will export our model and textures to Unreal Engine where I will show you how you can set up the materials and place around these rocks in your Unreal Project. This lecture is optional as well as you can use these rocks in any kind of render or 3D program you want like Blender, Max, or Unreal Engine 5 as well.
So, we will be learning a lot and I hope to see you there in the class.