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Creating a Droid for AAA Games

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4 ratings

Creating a Droid for AAA Games

In this AAA game course, you will learn how to make a droid for AAA games from start to finish. This course is jam-packed with industry knowledge to make sure there is plenty for you to learn, whether you're a student or a professional artist. You'll be taught the workflows you need to tackle any future project - everything from powerful hard surface techniques using ZBrush, to low poly modeling, rigging, animation, and finally presenting your work in Marmoset Toolbag 4.

Learn the Powerful AAA Games Workflow
We start the course by diving right into reference building and 3D concepting. Then we quickly move into showing how to create flexible highpoly models using both Maya and Zbrush. After the highpoly and lowpoly are completed, we'll jump into how to bake perfect base texture maps using Marmoset Toolbag 4

Next, we move into Substance Painter where you'll learn the thought process behind texturing and familiarize yourself with some of the incredibly powerful techniques. Once texturing is done, we go back into Maya for a crash course on rigging and animating. Finally, we bring everything together for renders inside of Marmoset Toolbag and post-processing in DaVinci Resolve

For Artists Looking to Become Professionals
We made this course specifically for intermediate and advanced artists looking to take their art to the next levels and become professionals. You'll learn adva

Creating a Droid for AAA Games

Product description
4 ratings

Creating a Droid for AAA Games

In this AAA game course, you will learn how to make a droid for AAA games from start to finish. This course is jam-packed with industry knowledge to make sure there is plenty for you to learn, whether you're a student or a professional artist. You'll be taught the workflows you need to tackle any future project - everything from powerful hard surface techniques using ZBrush, to low poly modeling, rigging, animation, and finally presenting your work in Marmoset Toolbag 4.

Learn the Powerful AAA Games Workflow
We start the course by diving right into reference building and 3D concepting. Then we quickly move into showing how to create flexible highpoly models using both Maya and Zbrush. After the highpoly and lowpoly are completed, we'll jump into how to bake perfect base texture maps using Marmoset Toolbag 4

Next, we move into Substance Painter where you'll learn the thought process behind texturing and familiarize yourself with some of the incredibly powerful techniques. Once texturing is done, we go back into Maya for a crash course on rigging and animating. Finally, we bring everything together for renders inside of Marmoset Toolbag and post-processing in DaVinci Resolve

For Artists Looking to Become Professionals
We made this course specifically for intermediate and advanced artists looking to take their art to the next levels and become professionals. You'll learn adva

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