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Creating a Medieval Town Environment – Using UE5 & Blender

FastTrack Tutorials
(185 ratings)
Product description
11 ratings

Creating a Medieval Town Environment – Using UE5 & Blender

Creating a Medieval Town Environment – Using UE5 & Blender

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

Based on the amazing concept art of Vincent Lau

BLENDER, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as follows:

  • Doing project planning and creating proper blockout scenes.
  • Creating modular buildings with high reusability.
  • Sculpting wood and concrete assets in Zbrush.
  • Using Nanite in UE5 along with slightly modified traditional workflows for higher quality models while still being able to use and modify them in other 3d software.
  • Creating various tillable materials using substance 3d designer.
  • Creating unique textures using Substance Painter.
  • Doing lighting and post effects in unreal engine 5.
  • Adding actual geometry displacement on our modular assets using the modeling tools in Unreal.
  • Doing general level art in Unreal Engine.

And so much more.

The general takeaway

Staff Pick

Creating a Medieval Town Environment – Using UE5 & Blender

Product description
11 ratings

Creating a Medieval Town Environment – Using UE5 & Blender

Creating a Medieval Town Environment – Using UE5 & Blender

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

Based on the amazing concept art of Vincent Lau

BLENDER, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as follows:

  • Doing project planning and creating proper blockout scenes.
  • Creating modular buildings with high reusability.
  • Sculpting wood and concrete assets in Zbrush.
  • Using Nanite in UE5 along with slightly modified traditional workflows for higher quality models while still being able to use and modify them in other 3d software.
  • Creating various tillable materials using substance 3d designer.
  • Creating unique textures using Substance Painter.
  • Doing lighting and post effects in unreal engine 5.
  • Adding actual geometry displacement on our modular assets using the modeling tools in Unreal.
  • Doing general level art in Unreal Engine.

And so much more.

The general takeaway

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