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Creating a stylized prop using Zbrush & Substance Painter - With Mario Stabile

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Product description

Creating a stylized prop using Zbrush & Substance Painter - With Mario Stabile

Creating a stylized prop using Zbrush & Substance painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Concept art created by Zachary Liao

Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.

All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

9+ HOURS!

We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.

Then, we will bake in marmoset all the pieces separately to achieve a clean result.
Next, we will

Creating a stylized prop using Zbrush & Substance Painter - With Mario Stabile

Product description

Creating a stylized prop using Zbrush & Substance Painter - With Mario Stabile

Creating a stylized prop using Zbrush & Substance painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Concept art created by Zachary Liao

Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.

All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

9+ HOURS!

We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.

Then, we will bake in marmoset all the pieces separately to achieve a clean result.
Next, we will

Tutorial Details
Skill Level
Duration
9 hours 48 minutes
Release Version
1