Creating a Vintage Camera in Blender and Substance Painter
Hi everyone, My name is Aniket Rawat, and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish.
You will get:
1. 11 Full uncut video lectures with commentary.
2. All the files related to the course including .blend, substance files, reference images, textures etc
We will start with modelling the Camera in Blender, and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will set up the material, lighting and the camera. We will also learn how to use HDRIs. I will
Creating a Vintage Camera in Blender and Substance Painter
Creating a Vintage Camera in Blender and Substance Painter
Hi everyone, My name is Aniket Rawat, and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish.
You will get:
1. 11 Full uncut video lectures with commentary.
2. All the files related to the course including .blend, substance files, reference images, textures etc
We will start with modelling the Camera in Blender, and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will set up the material, lighting and the camera. We will also learn how to use HDRIs. I will