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Creating Art Tools using Blender Geometry Nodes

FastTrack Tutorials
(186 ratings)
Product description

Creating Art Tools using Blender Geometry Nodes

Creating Art tools Using Blender Geometry Nodes
Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.

BLENDER, ALTERMESH AND UNREAL ENGINE 5
In this course we will cover the creation of multiple procedural tools useful for environment production.  We will also showcase how to use these tools directly in Unreal Engine.

We will be creating the following tools

  • A trash scattering tool.
  • A drag & drop ready road tool.
  • An advanced building creation tool.
  • Bonus – using the tools in UE5 and creating a demo environment.

The general takeaway of this course is that you will be able to understand the process on how to create geometry node networks in Blender and having the ability to transfer these tools to Unreal engine to speed up your workflows.

11+ HOURS!
This course contains over 11.5 hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.

This course will not include any modelling as it is focused on tool creation. But, all models will be provided. The Geometry node networks will be done in Blender 3.5 and the end scenes will be done in Unreal 5.2 using Altermesh as the bridge between the two software’s.

We

Staff Pick

Creating Art Tools using Blender Geometry Nodes

Product description

Creating Art Tools using Blender Geometry Nodes

Creating Art tools Using Blender Geometry Nodes
Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.

BLENDER, ALTERMESH AND UNREAL ENGINE 5
In this course we will cover the creation of multiple procedural tools useful for environment production.  We will also showcase how to use these tools directly in Unreal Engine.

We will be creating the following tools

  • A trash scattering tool.
  • A drag & drop ready road tool.
  • An advanced building creation tool.
  • Bonus – using the tools in UE5 and creating a demo environment.

The general takeaway of this course is that you will be able to understand the process on how to create geometry node networks in Blender and having the ability to transfer these tools to Unreal engine to speed up your workflows.

11+ HOURS!
This course contains over 11.5 hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.

This course will not include any modelling as it is focused on tool creation. But, all models will be provided. The Geometry node networks will be done in Blender 3.5 and the end scenes will be done in Unreal 5.2 using Altermesh as the bridge between the two software’s.

We

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Tutorial Details
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Duration
11 hours 30 minutes