Product banner image

Creating Characters for Games

Product description
4 ratings

Creating Characters for Games

Everything you need to know about creating characters for games - from start to finish. Learn from game veteran Gavin Goulden from Insomniac Games.

In-Depth PBR Workflow
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.

Hard Core Baking
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.

Substance vs DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

Over 4 Hours of High Quality Training
Throughout the series, Gavin will give you extremely valuable industry insights, giving you a glimpse at what it's like to work as a character artist on AAA games. Techniques which have been devel

Creating Characters for Games

Product description
4 ratings

Creating Characters for Games

Everything you need to know about creating characters for games - from start to finish. Learn from game veteran Gavin Goulden from Insomniac Games.

In-Depth PBR Workflow
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.

Hard Core Baking
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.

Substance vs DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

Over 4 Hours of High Quality Training
Throughout the series, Gavin will give you extremely valuable industry insights, giving you a glimpse at what it's like to work as a character artist on AAA games. Techniques which have been devel

ratings
0(0 ratings)
5 stars
25%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
75%