Creating Custom Decals for Games – In-Depth Tutorial Course
Creating Custom Decals for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5
We will cover various topics in this tutorial course, but the main ones are as followed:
- Creating procedural leak decals using Substance Designer.
- Creating Hand Painted leak decals using Substance Painter
- Create edge damage and welding decals using Zbrush and Marmoset
- Creating road cracks and pothole decals using Substance designer
- Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.
- Creating image-based decals
- Creating normal-map only decals that you can use on terrains
- Setting up various decal materials in unreal engine 5
- Using atlases with decals to optimize your scene
- Showcasing how to use decals in your levels
- And so much more.
The general takeaway of this course is that in the end, you will have the
Creating Custom Decals for Games – In-Depth Tutorial Course
Creating Custom Decals for Games – In-Depth Tutorial Course
Creating Custom Decals for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5
We will cover various topics in this tutorial course, but the main ones are as followed:
- Creating procedural leak decals using Substance Designer.
- Creating Hand Painted leak decals using Substance Painter
- Create edge damage and welding decals using Zbrush and Marmoset
- Creating road cracks and pothole decals using Substance designer
- Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.
- Creating image-based decals
- Creating normal-map only decals that you can use on terrains
- Setting up various decal materials in unreal engine 5
- Using atlases with decals to optimize your scene
- Showcasing how to use decals in your levels
- And so much more.
The general takeaway of this course is that in the end, you will have the