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Creating Game Environments For Mobile & VR - In-Depth Tutorial Course

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Product description

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!

BLENDER, SUBSTANCE, AND UNREAL ENGINE 4

All the modeling will be done in Blender3d & Zbrush, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials and textures are created using substance painter and a little bit of substance designer. Level art, lighting and composition will be done in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment. The key focus of this course is to create the environment in a very optimized way in order to make it run smoothly for mobile and VR.

10 HOURS!

This course contains over 10 hours of content – You can follow along with every single step – This course does not contain any time lapses.

The course will start of with going over how to create a Blockout directly in Unreal so that we know the dimensions an

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course

Product description

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!

BLENDER, SUBSTANCE, AND UNREAL ENGINE 4

All the modeling will be done in Blender3d & Zbrush, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials and textures are created using substance painter and a little bit of substance designer. Level art, lighting and composition will be done in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment. The key focus of this course is to create the environment in a very optimized way in order to make it run smoothly for mobile and VR.

10 HOURS!

This course contains over 10 hours of content – You can follow along with every single step – This course does not contain any time lapses.

The course will start of with going over how to create a Blockout directly in Unreal so that we know the dimensions an

Tutorial Details
Skill Level
Duration
9 hours 50 minutes
Release Version
1