Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Creating Low-Poly Stylized 3D Weapons - In-Depth Tutorial Course
Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!
This tutorial is based on the amazing work from Nula
ZBRUSH, BLENDER, SUBSTANCE PAINTER, AND MARMOSET TOOLBAG
The majority of the modeling and sculpting will be done using Zbrush. Starting with creating the initial blockout mesh directly in zbrush and refining it to a final model while following our concept art. After that we will focus on doing a low-poly retopology using Blender and also doing our UV Unwrapping inside of Blender. Next we will focus on preparing and baking our texture maps using Substance Painter and then we will move onto creating unique stylized textures also using Substance Painter.
We will finish the course off by making some final renders for our portfolio using Marmoset Toolbag 5.
29+ HOURS!
This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time and does not contain any timelapses.
With this course you will lear
Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Creating Low-Poly Stylized 3D Weapons - In-Depth Tutorial Course
Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!
This tutorial is based on the amazing work from Nula
ZBRUSH, BLENDER, SUBSTANCE PAINTER, AND MARMOSET TOOLBAG
The majority of the modeling and sculpting will be done using Zbrush. Starting with creating the initial blockout mesh directly in zbrush and refining it to a final model while following our concept art. After that we will focus on doing a low-poly retopology using Blender and also doing our UV Unwrapping inside of Blender. Next we will focus on preparing and baking our texture maps using Substance Painter and then we will move onto creating unique stylized textures also using Substance Painter.
We will finish the course off by making some final renders for our portfolio using Marmoset Toolbag 5.
29+ HOURS!
This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time and does not contain any timelapses.
With this course you will lear