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Creating Next-Gen Environments in UE5

Nexttut Education
(273 ratings)
Product description

Creating Next-Gen Environments in UE5

Do you want to Learn about the latest workflows in Realtime Game Environment Creation?

Then I welcome you to Nexttut education's Creating Next-Gen Environments in UE5 course.

 

WHY SHOULD YOU LEARN FROM ME:

My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.

 

BENEFITS :

By the end of this course,

● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.

● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.

 

WHAT WILL I LEARN:

Using UE5 new technologies like LUMEN and NANITE and

How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment

High Quality AAA Prop authoring for games

How to Use Blender as the main DCC app

Using Gaea to generate Terrains

Creating high quality Foliage, vegetation and tree

Master Material Creation for games

How to make proper structure for project that will keep consistency thr

Creating Next-Gen Environments in UE5

Product description

Creating Next-Gen Environments in UE5

Do you want to Learn about the latest workflows in Realtime Game Environment Creation?

Then I welcome you to Nexttut education's Creating Next-Gen Environments in UE5 course.

 

WHY SHOULD YOU LEARN FROM ME:

My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.

 

BENEFITS :

By the end of this course,

● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.

● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.

 

WHAT WILL I LEARN:

Using UE5 new technologies like LUMEN and NANITE and

How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment

High Quality AAA Prop authoring for games

How to Use Blender as the main DCC app

Using Gaea to generate Terrains

Creating high quality Foliage, vegetation and tree

Master Material Creation for games

How to make proper structure for project that will keep consistency thr

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Tutorial Details
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Skill Level
Duration
38 hours