Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
- Project planning and creating a proper blockout scene.
- Creating Trim Sheets to give our models more detail.
- Creating huge assets that use only tileable materials and weighted normal.
- Creating the tileable materials for those huge assets using Substance Designer.
- Creating custom decals to add more detail to our scene.
- Creating models with unique textures.
- Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
21+ HOURS!
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
- Project planning and creating a proper blockout scene.
- Creating Trim Sheets to give our models more detail.
- Creating huge assets that use only tileable materials and weighted normal.
- Creating the tileable materials for those huge assets using Substance Designer.
- Creating custom decals to add more detail to our scene.
- Creating models with unique textures.
- Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
21+ HOURS!
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except