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Creating Stylized 3D Environments for Games - Tutorial Course

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4.915 ratings

Creating Stylized 3D Environments for Games - Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized ​Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5

The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will learn everything you need to know to create the fina

FastTrack Tutorials

FastTrack Tutorials

(720 ratings)
Product description
4.915 ratings

Creating Stylized 3D Environments for Games - Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized ​Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5

The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will learn everything you need to know to create the fina

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Product Details
Sales
804
Duration
14 hours 30 minutes
Published
10 months ago
Updated
2 days ago
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