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Creating Stylized 3D Environments for Games - Tutorial Course

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Creating Stylized 3D Environments for Games - Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized ​Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will lear

FastTrack Tutorials

FastTrack Tutorials

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Product description

Creating Stylized 3D Environments for Games - Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized ​Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will lear

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