Creating Stylized 3D Environments for Games - Tutorial Course
Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!
This tutorial is based on the amazing work from John Wallin Liberto
BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.
The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.
In this course, you will lear
Creating Stylized 3D Environments for Games - Tutorial Course
Creating Stylized 3D Environments for Games - Tutorial Course
Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!
This tutorial is based on the amazing work from John Wallin Liberto
BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.
The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.
In this course, you will lear