Cross of Burgundy Flag
The 3D model of the Cross of Burgundy Flag (or Cross of Saint Andrew) also named Cruz de Borgoña in spanish, was used by the Royal Spanish Military Forces from 1506 to 1842. The model includes 3 materials for clean version, dirty version and bloody version. All colored parts are seamed and many details as folds and wrinkles around all seams to get the most realistic fabric effect.
This model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.80 and rendered with Eevee.
Low poly model
SPECIFICATIONS
- Objects : 6
- Polygons : 2484
- Subdivision ready : Yes
- Render engine : Eevee (Cycles ready)
- Objects : 1
- Polygons : 36
- Materials : 3
- LODs : No
- Rigged : Yes (including armature and bones, no physics animations)
- Actions : 2 (Simple in 138 frames - Natural in 575 frames)
- Loop : Yes
- Objects : 5
- Polygons : 144 or 576
- Materials : 3 (sames as the animated version)
- LODs : Yes
- Number of
ANIMATED ASSET
ANIMATIONS
STATIC ASSETS
Cross of Burgundy Flag
Cross of Burgundy Flag
The 3D model of the Cross of Burgundy Flag (or Cross of Saint Andrew) also named Cruz de Borgoña in spanish, was used by the Royal Spanish Military Forces from 1506 to 1842. The model includes 3 materials for clean version, dirty version and bloody version. All colored parts are seamed and many details as folds and wrinkles around all seams to get the most realistic fabric effect.
This model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.80 and rendered with Eevee.
Low poly model
SPECIFICATIONS
- Objects : 6
- Polygons : 2484
- Subdivision ready : Yes
- Render engine : Eevee (Cycles ready)
- Objects : 1
- Polygons : 36
- Materials : 3
- LODs : No
- Rigged : Yes (including armature and bones, no physics animations)
- Actions : 2 (Simple in 138 frames - Natural in 575 frames)
- Loop : Yes
- Objects : 5
- Polygons : 144 or 576
- Materials : 3 (sames as the animated version)
- LODs : Yes
- Number of
ANIMATED ASSET
ANIMATIONS
STATIC ASSETS