Crow Feather
This model is a high-end, photorealistic 3D model, that will help you to add realism to your project.
The model was initially created and fully textured in Blender 3.2, then rendered using Cycles.
All geometry and visual aspects of the model are optimized to give you the highest possible quality. There is no post-production used on any of the renders you see.
A clean and optimized topology is used for maximum polygon efficiency. The model is fully sub-dividable to increase mesh smoothness if needed. Polygon and vertice data are given without subdividing.
All textures and materials are tailored and applied for high-quality render results. Some or all of the materials and textures may be made with Blender's shader nodes. You will get the best results in Blender.
No extra plugins are required for this model. Lights and cameras are not included in the scene.
There are two blend files of the model. One of them is prepared with Hair Particle and the other with texture(color, roughness, bump, alpha). Particle system will only work correctly with Blender.
Crow Feather
Crow Feather
This model is a high-end, photorealistic 3D model, that will help you to add realism to your project.
The model was initially created and fully textured in Blender 3.2, then rendered using Cycles.
All geometry and visual aspects of the model are optimized to give you the highest possible quality. There is no post-production used on any of the renders you see.
A clean and optimized topology is used for maximum polygon efficiency. The model is fully sub-dividable to increase mesh smoothness if needed. Polygon and vertice data are given without subdividing.
All textures and materials are tailored and applied for high-quality render results. Some or all of the materials and textures may be made with Blender's shader nodes. You will get the best results in Blender.
No extra plugins are required for this model. Lights and cameras are not included in the scene.
There are two blend files of the model. One of them is prepared with Hair Particle and the other with texture(color, roughness, bump, alpha). Particle system will only work correctly with Blender.