Curve Gen - The Ultimate Curve Modeling Tool For Blender
Never again will you have to worry about pivot points, array modifiers, or curve deform modifiers. Curve Gen removes all of the headache from curve modelling by combining all your curve deformation needs AND MUCH MORE into an easy to use, highly customizable modifier.
Key Features:
Work on single OR multiple curves combined together. Not only that but you can combine multiple arrays/systems onto your curves to add many layers of complexity.
Choose Deform Axis - Set X / Y / Z axis for deformation
Deform Toggle - This setting will allow users to seamlessly swap between instancing on points (no deformation) or deforming the mesh along the curve. Toggling this off is great for creating things like chains.
Array Mesh - Choose to array a mesh along the curve. It will dynamically detect how ever many arrays are required to fit the curve. Alternatively, turn this off to deform a single object along the curve. Controls are available to increase or decrease the spacing between the array.
Fit Curve Length - This setting will force the array/object to fit to the length of the curve. Alternatively users can customise where the geometry starts and stops along the curve using the scale along curve / move along curve features.
Ability to assign end geometry - You can pick what geometry you want
Curve Gen - The Ultimate Curve Modeling Tool For Blender
Curve Gen - The Ultimate Curve Modeling Tool For Blender
Never again will you have to worry about pivot points, array modifiers, or curve deform modifiers. Curve Gen removes all of the headache from curve modelling by combining all your curve deformation needs AND MUCH MORE into an easy to use, highly customizable modifier.
Key Features:
Work on single OR multiple curves combined together. Not only that but you can combine multiple arrays/systems onto your curves to add many layers of complexity.
Choose Deform Axis - Set X / Y / Z axis for deformation
Deform Toggle - This setting will allow users to seamlessly swap between instancing on points (no deformation) or deforming the mesh along the curve. Toggling this off is great for creating things like chains.
Array Mesh - Choose to array a mesh along the curve. It will dynamically detect how ever many arrays are required to fit the curve. Alternatively, turn this off to deform a single object along the curve. Controls are available to increase or decrease the spacing between the array.
Fit Curve Length - This setting will force the array/object to fit to the length of the curve. Alternatively users can customise where the geometry starts and stops along the curve using the scale along curve / move along curve features.
Ability to assign end geometry - You can pick what geometry you want