Cyber Skin Texturing Brush – Character Skin Utility for Substance Painter
Cyber Skin Texturing Brush – Character Skin Utility for Substance Painter
Cyber Skin – Character Skin Utility
Transform your characters with futuristic skin textures using this customizable brush in Substance Painter. Perfect for sci-fi or cyberpunk designs, it delivers high-detail results with minimal effort.
**Tutorial Included**
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list (For This product Add Emissive Channel as well).
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here,
Cyber Skin Texturing Brush – Character Skin Utility for Substance Painter
Cyber Skin – Character Skin Utility
Transform your characters with futuristic skin textures using this customizable brush in Substance Painter. Perfect for sci-fi or cyberpunk designs, it delivers high-detail results with minimal effort.
**Tutorial Included**
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list (For This product Add Emissive Channel as well).
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here,