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Cyclop Cartoon (Zbrush/Substance Painter/Maya) Timelapse

Thiago Estevao
(7 ratings)
Product description

Cyclop Cartoon (Zbrush/Substance Painter/Maya) Timelapse

This tutorial is for people who want to create Stylized characters for their portfolio 

You will see my full Character Creation process from scratch to the end consisting of 20+ Hours of Footage 

there is no Notes/Subtitles in this video, just showing the all process

I am showing my sculpting Approach and technique to sculpt a Stylized Character This Part is done 100% in Zbrush.

After I did surfacing in Zbrush, I show how I create Topology and UV's inside of Maya and I move on to Marmoset to do the bakes after this I move on to Substance Painter where I texture my character with the final img in Unreal 5.

and so we have our first character done passing trough the entire process pipeline of games, the intention with this time lapseis to show  all process to do a character for games, so one advice get a symple concept without many details and apply this process to understand all pipeline, with this entire knowledge you will be able to do any kind of characterto industry.

 

Cyclop Cartoon (Zbrush/Substance Painter/Maya) Timelapse

Product description

Cyclop Cartoon (Zbrush/Substance Painter/Maya) Timelapse

This tutorial is for people who want to create Stylized characters for their portfolio 

You will see my full Character Creation process from scratch to the end consisting of 20+ Hours of Footage 

there is no Notes/Subtitles in this video, just showing the all process

I am showing my sculpting Approach and technique to sculpt a Stylized Character This Part is done 100% in Zbrush.

After I did surfacing in Zbrush, I show how I create Topology and UV's inside of Maya and I move on to Marmoset to do the bakes after this I move on to Substance Painter where I texture my character with the final img in Unreal 5.

and so we have our first character done passing trough the entire process pipeline of games, the intention with this time lapseis to show  all process to do a character for games, so one advice get a symple concept without many details and apply this process to understand all pipeline, with this entire knowledge you will be able to do any kind of characterto industry.

 

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