Czech Hedgehog Obstacle WWII
A 3D model of a Czech hedgehog obstacle used during the WWII on the Atlantic Wall during the D-Day in Normandy. This model includes 2 configurations : one dirty with seawood and one with only a clean texture (only one object for the cross and one object for seaweed that can be deleted for the clean version). This model is game ready and includes 3 LODs. It includes 3 materials for 2 versions of textures (clean and dirty/seaweed). Seaweeds have their own material.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.79b
Low poly model
SPECIFICATIONS
- Objects : 3
- Polygons : 1202
- Subdivision ready : No
- Render engine : Cycles render (Eevee ready)
- LOD0 : 638
- LOD1 : 364
- LOD2 : 86
- Materials in scene : 3
- Textures sizes : 4K / 2K / 1K
- Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
LODs
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures are in a specific folder named 'Textures'
Czech Hedgehog Obstacle WWII
Czech Hedgehog Obstacle WWII
A 3D model of a Czech hedgehog obstacle used during the WWII on the Atlantic Wall during the D-Day in Normandy. This model includes 2 configurations : one dirty with seawood and one with only a clean texture (only one object for the cross and one object for seaweed that can be deleted for the clean version). This model is game ready and includes 3 LODs. It includes 3 materials for 2 versions of textures (clean and dirty/seaweed). Seaweeds have their own material.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.79b
Low poly model
SPECIFICATIONS
- Objects : 3
- Polygons : 1202
- Subdivision ready : No
- Render engine : Cycles render (Eevee ready)
- LOD0 : 638
- LOD1 : 364
- LOD2 : 86
- Materials in scene : 3
- Textures sizes : 4K / 2K / 1K
- Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
LODs
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures are in a specific folder named 'Textures'