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Deer BaseMesh - Topology + UV Map
Deer BaseMesh model was done in maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- 1. clean topology
- 3. unwrapped Uvs for texturing
- 4. no overlapping UVs
- 5. proper naming and grouping
- 6. no unwanted shaders and history.
Deer BaseMesh - Topology + UV Map
Personal License
For use on personal projects
Files (4)
Deer.fbx
octet-stream
618 kB
Deer.mb
octet-stream
1.3 MB
Deer.obj
octet-stream
1.67 MB
Deer.blend
octet-stream
2.53 MB
Total size: 6.11 MB
Commercial License
For use on commercial projects
Files (4)
Deer.fbx
octet-stream
618 kB
Deer.mb
octet-stream
1.3 MB
Deer.obj
octet-stream
1.67 MB
Deer.blend
octet-stream
2.53 MB
Total size: 6.11 MB
Deer BaseMesh - Topology + UV Map
Deer BaseMesh model was done in maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- 1. clean topology
- 3. unwrapped Uvs for texturing
- 4. no overlapping UVs
- 5. proper naming and grouping
- 6. no unwanted shaders and history.
Product Details
Category
UVs
Yes
Published
2024-03-04
Updated
2024-03-04