Demon Skull
The model comes in 4 versions :
- One OBJ for the sculpt (in case you'd like to print it)
- One FBX with a skeleton+skin
- One FBX without a skeleton (so you can import it in maya/3dsmax/blender...etc and rig/skin it yourself)
- One AKT file containing the skinned and rigged FBX, with an animation sample so you can have a first idea on how to animate this character (feel free to erase/rework them and/or add new ones ;))
The FBX is made to be used in realtime game engines and uses custom weighted vertices normals, make sure to import them and not recompute/replace them
Textures consists in 1 4K UVset, and uses combined map channels to reduce drawcalls (better performances).
Textures were made on 3D-Coat using this pack : https://flippednormals.com/product/3d-coat-38-stylised-pbr-smart-materials-948
Demon Skull
Demon Skull
The model comes in 4 versions :
- One OBJ for the sculpt (in case you'd like to print it)
- One FBX with a skeleton+skin
- One FBX without a skeleton (so you can import it in maya/3dsmax/blender...etc and rig/skin it yourself)
- One AKT file containing the skinned and rigged FBX, with an animation sample so you can have a first idea on how to animate this character (feel free to erase/rework them and/or add new ones ;))
The FBX is made to be used in realtime game engines and uses custom weighted vertices normals, make sure to import them and not recompute/replace them
Textures consists in 1 4K UVset, and uses combined map channels to reduce drawcalls (better performances).
Textures were made on 3D-Coat using this pack : https://flippednormals.com/product/3d-coat-38-stylised-pbr-smart-materials-948