Desert Baronto
A master of desert camouflage, the Desert Baronto blends with sun-baked dunes thanks to its sandy hide. This agile predator, built like its shadowy kin with wicked horns and a powerful tail, utilizes the desert itself as a weapon. Whispers claim it can manipulate sandstorms, burrow with unearthly speed, or even command the scorching desert heat.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 7413
- Edges: 14929
- Faces: 7526
- Triangles: 14806
Textures:
- 8K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map (OpenGL and DirectX)
- Emissive
- Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Collections
- Rig UI script
- IK FK Switch for legs and arms
- Can mask parts of the body out
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.
Desert Baronto
Desert Baronto
A master of desert camouflage, the Desert Baronto blends with sun-baked dunes thanks to its sandy hide. This agile predator, built like its shadowy kin with wicked horns and a powerful tail, utilizes the desert itself as a weapon. Whispers claim it can manipulate sandstorms, burrow with unearthly speed, or even command the scorching desert heat.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 7413
- Edges: 14929
- Faces: 7526
- Triangles: 14806
Textures:
- 8K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map (OpenGL and DirectX)
- Emissive
- Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Collections
- Rig UI script
- IK FK Switch for legs and arms
- Can mask parts of the body out
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.