Doggy
The character is divided into parts :
- Body
- Clothes
- Control Rig
Rigged: Yes
Rigged to Epic skeleton: Yes ( There are additional bones for clothing, eyes, tongue, tail and jaw. The bones of the ring finger were also removed. )
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Control Rig: YEs
Number of Animations: 11
- - Idle
- - Battle idle
- - Walk
- - Run
- - Hit
- - Jump_in
- - Fall
- - Landing
- - Lose
- - Dash
- - Slide
Animation types: In-place
Number of characters: 1
Models has Lods x 4 :
Body :
LOD_0 : 3.930verts.
LOD_1 : 2.577 verts.
LOD_2 : 1.722 verts.
LOD_3 : 769 verts.
Clothes : 2.149 verts.
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: 2048x2048
Doggy
Doggy
The character is divided into parts :
- Body
- Clothes
- Control Rig
Rigged: Yes
Rigged to Epic skeleton: Yes ( There are additional bones for clothing, eyes, tongue, tail and jaw. The bones of the ring finger were also removed. )
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Control Rig: YEs
Number of Animations: 11
- - Idle
- - Battle idle
- - Walk
- - Run
- - Hit
- - Jump_in
- - Fall
- - Landing
- - Lose
- - Dash
- - Slide
Animation types: In-place
Number of characters: 1
Models has Lods x 4 :
Body :
LOD_0 : 3.930verts.
LOD_1 : 2.577 verts.
LOD_2 : 1.722 verts.
LOD_3 : 769 verts.
Clothes : 2.149 verts.
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: 2048x2048