Doughnut donut
Print ready Doughnut.
Measure units are millimeters, the model is about 7 cm in width.
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .dae
Here is two versions of the model:
1) DNut1_sld. (.blend, .stl, .obj, .fbx, .dae) That is the solid version of the model, consists of 147950 triangular faces.
2) DNut1_prts. (.blend, .stl, .obj, .fbx, .dae) That is the parts of the model, it consists of 205936 triangular faces. (you cant print the parts and assemble the whole object, the parts intersect. It is rather for the case of editing or for applying shaders)
No materials are available inside.
Doughnut donut
Doughnut donut
Print ready Doughnut.
Measure units are millimeters, the model is about 7 cm in width.
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .dae
Here is two versions of the model:
1) DNut1_sld. (.blend, .stl, .obj, .fbx, .dae) That is the solid version of the model, consists of 147950 triangular faces.
2) DNut1_prts. (.blend, .stl, .obj, .fbx, .dae) That is the parts of the model, it consists of 205936 triangular faces. (you cant print the parts and assemble the whole object, the parts intersect. It is rather for the case of editing or for applying shaders)
No materials are available inside.