Electronic Door Lock
This Electronic Door Lock set includes 3 LODs. The set includes some details as the keyboard. This door lock ready for game and available in lowpoly and PBR ready.
Also, the emissive texture includes 3 variants (LED off, Green LED on & Red LEDon)
The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, construction… ). All objects share a unique material for the best optimization for games.
Those AAA game assets of door lock will embellish you scene and add more details which can help the gameplay and the game-design or the level-design.
All textures are PBR ready and available in 2K.
Low-poly model & Blender native 3.0
SPECIFICATIONS
- Objects : 1
- Polygons : 253
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 3
- Collider : No
- Lightmap UV : No
- FBX
- Collada
- OBJ
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, Emissive & AO (also Unity & Unreal ARM workflow
GAME SPECS
EXPORTED FORMATS
TEXTURES
Electronic Door Lock
Electronic Door Lock
This Electronic Door Lock set includes 3 LODs. The set includes some details as the keyboard. This door lock ready for game and available in lowpoly and PBR ready.
Also, the emissive texture includes 3 variants (LED off, Green LED on & Red LEDon)
The asset is available in realistic style and can be used in any game (post-apo, first person shooter, GTA like, construction… ). All objects share a unique material for the best optimization for games.
Those AAA game assets of door lock will embellish you scene and add more details which can help the gameplay and the game-design or the level-design.
All textures are PBR ready and available in 2K.
Low-poly model & Blender native 3.0
SPECIFICATIONS
- Objects : 1
- Polygons : 253
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 3
- Collider : No
- Lightmap UV : No
- FBX
- Collada
- OBJ
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, Emissive & AO (also Unity & Unreal ARM workflow
GAME SPECS
EXPORTED FORMATS
TEXTURES