Elia Basemesh wtih Facial Expressions
Elia Basemesh + Facial
Stylized Character Basemesh
- No free sharing or resale.
- This model is non-refundable. Please review the details carefully before purchasing.
Contents:
- 3D Model:
- Character Basemesh + Hair + Guide Clothes + Facial Target Model (7 pieces)
- Formats: .ma, .obj, .fbx
- Texture:
- Base Color, Roughness, Metalness, Normal
- Format: .png
Facial Expression Data :
- All facial expression target models can be connected via blendshape (morph).
- Direct connections are not set in this data, and you'll need to apply them manually as the connection methods vary by program.
- Separating or combining models may alter mesh information, making connections impossible.
- If you want to separate some body parts, copy the objects and delete faces as needed.
Ensure that face deletions are applied uniformly across all objects for proper connections.
Eye Issues :
- Inside the eyeball model (ball), there is a hidden object that serves as a reference for the rotation axis.
Please use this only as a reference and check the operation before rigging.
- The eye model has a double structure (Ball, Cover).
For the cover, set the transparency to the maximum and the roughness to 0 for optimal use.
Elia Basemesh wtih Facial Expressions
Elia Basemesh wtih Facial Expressions
Elia Basemesh + Facial
Stylized Character Basemesh
- No free sharing or resale.
- This model is non-refundable. Please review the details carefully before purchasing.
Contents:
- 3D Model:
- Character Basemesh + Hair + Guide Clothes + Facial Target Model (7 pieces)
- Formats: .ma, .obj, .fbx
- Texture:
- Base Color, Roughness, Metalness, Normal
- Format: .png
Facial Expression Data :
- All facial expression target models can be connected via blendshape (morph).
- Direct connections are not set in this data, and you'll need to apply them manually as the connection methods vary by program.
- Separating or combining models may alter mesh information, making connections impossible.
- If you want to separate some body parts, copy the objects and delete faces as needed.
Ensure that face deletions are applied uniformly across all objects for proper connections.
Eye Issues :
- Inside the eyeball model (ball), there is a hidden object that serves as a reference for the rotation axis.
Please use this only as a reference and check the operation before rigging.
- The eye model has a double structure (Ball, Cover).
For the cover, set the transparency to the maximum and the roughness to 0 for optimal use.