Product banner image

Elia Basemesh wtih Facial Expressions

Jaeyeon Nam
(0 ratings)
Product description

Elia Basemesh wtih Facial Expressions

Elia Basemesh + Facial
Stylized Character Basemesh

- No free sharing or resale.
- This model is non-refundable. Please review the details carefully before purchasing.

Contents:

- 3D Model:
  - Character Basemesh + Hair + Guide Clothes + Facial Target Model (7 pieces)
  - Formats: .ma, .obj, .fbx

- Texture:
  - Base Color, Roughness, Metalness, Normal
  - Format: .png

Facial Expression Data :

- All facial expression target models can be connected via blendshape (morph).
- Direct connections are not set in this data, and you'll need to apply them manually as the connection methods vary by program.

- Separating or combining models may alter mesh information, making connections impossible.
- If you want to separate some body parts, copy the objects and delete faces as needed.
   Ensure that face deletions are applied uniformly across all objects for proper connections.

Eye Issues :

- Inside the eyeball model (ball), there is a hidden object that serves as a reference for the rotation axis.
   Please use this only as a reference and check the operation before rigging.

- The eye model has a double structure (Ball, Cover).
   For the cover, set the transparency to the maximum and the roughness to 0 for optimal use.

Elia Basemesh wtih Facial Expressions

Product description

Elia Basemesh wtih Facial Expressions

Elia Basemesh + Facial
Stylized Character Basemesh

- No free sharing or resale.
- This model is non-refundable. Please review the details carefully before purchasing.

Contents:

- 3D Model:
  - Character Basemesh + Hair + Guide Clothes + Facial Target Model (7 pieces)
  - Formats: .ma, .obj, .fbx

- Texture:
  - Base Color, Roughness, Metalness, Normal
  - Format: .png

Facial Expression Data :

- All facial expression target models can be connected via blendshape (morph).
- Direct connections are not set in this data, and you'll need to apply them manually as the connection methods vary by program.

- Separating or combining models may alter mesh information, making connections impossible.
- If you want to separate some body parts, copy the objects and delete faces as needed.
   Ensure that face deletions are applied uniformly across all objects for proper connections.

Eye Issues :

- Inside the eyeball model (ball), there is a hidden object that serves as a reference for the rotation axis.
   Please use this only as a reference and check the operation before rigging.

- The eye model has a double structure (Ball, Cover).
   For the cover, set the transparency to the maximum and the roughness to 0 for optimal use.

Product Details
Software
Polycount
120811
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-07-29
Updated
2024-11-11