Enemy Character - Game Ready - LowPoly FBX - OBJ - BLENDER
A ragged and depressed appearance with a tired face, worn-out or damaged clothing, and a semi-dead posture.
His goal is to kill the heroes and the main character of the.
game, with his sole motivation being their destruction.
Has no weapons but conveys a sense of threat and danger to the player.
Low-poly design, optimized for mobile, with a maximum of 10,000 vertices for better platform compatibility.
Provided in Blender, FBX, and OBJ formats for compatibility with various game engines.
Game developers can add abilities, equipment, or additional details to better fit the game’s storyline.
Suitable for creating a dark and hostile atmosphere in the game with a simple yet impactful look.
Unity and Unreal.
This character is without grit.
Enemy Character - Game Ready - LowPoly FBX - OBJ - BLENDER
Enemy Character - Game Ready - LowPoly FBX - OBJ - BLENDER
A ragged and depressed appearance with a tired face, worn-out or damaged clothing, and a semi-dead posture.
His goal is to kill the heroes and the main character of the.
game, with his sole motivation being their destruction.
Has no weapons but conveys a sense of threat and danger to the player.
Low-poly design, optimized for mobile, with a maximum of 10,000 vertices for better platform compatibility.
Provided in Blender, FBX, and OBJ formats for compatibility with various game engines.
Game developers can add abilities, equipment, or additional details to better fit the game’s storyline.
Suitable for creating a dark and hostile atmosphere in the game with a simple yet impactful look.
Unity and Unreal.
This character is without grit.