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Everything I learnt about Environment Art - Mini Series - Learning Blender: Game Ready Asset

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Product description

Everything I learnt about Environment Art - Mini Series - Learning Blender: Game Ready Asset

The tutorial is focused on creating hard surface models in Blender. For this tutorial specifically, it's about understanding the game asset pipeline, starting with gathering reference and blocking out our model, modelling the mechanical arm, creating a game mesh with UVs, textures and exporting to Unreal. 

The tutorial is broken down into chapters. You can see the chapters, details and runtime below. 

  • Chapter 1 - Introduction, Ref Gather, Collection Instances, Blockout - 57m
  • Chapter 2 - Modelling - Base, Bottom Arm, Middle Arm, Hand, Creating Game-ready mesh - 3h 17m
  • Chapter 3 - UV Fundamentals, Uvs, Packing - 37m 
  • Chapter 4 - Baking, Texturing, Adding Decals - 1h 23m 
  • Chapter 5 - Render, Import into Unreal - 30m 
  • Total run time - 6h 43m 

The tutorial is specifically designed for beginners and intermediate artists new to Blender and is conducted in real-time. There is also a complete beginner's guide to modelling if you are starting from scratch. 

It will be framed around personal art, mainly using examples from my work and professional experience where relevant. 

Software used will include, but not be limited to 

  • Blender - Modelling 
  • Pure Ref - Reference Gathering 
  • Photoshop - Image Editing 
  • Unreal Engine - Game Asset workflow 


Product description

Everything I learnt about Environment Art - Mini Series - Learning Blender: Game Ready Asset

The tutorial is focused on creating hard surface models in Blender. For this tutorial specifically, it's about understanding the game asset pipeline, starting with gathering reference and blocking out our model, modelling the mechanical arm, creating a game mesh with UVs, textures and exporting to Unreal. 

The tutorial is broken down into chapters. You can see the chapters, details and runtime below. 

  • Chapter 1 - Introduction, Ref Gather, Collection Instances, Blockout - 57m
  • Chapter 2 - Modelling - Base, Bottom Arm, Middle Arm, Hand, Creating Game-ready mesh - 3h 17m
  • Chapter 3 - UV Fundamentals, Uvs, Packing - 37m 
  • Chapter 4 - Baking, Texturing, Adding Decals - 1h 23m 
  • Chapter 5 - Render, Import into Unreal - 30m 
  • Total run time - 6h 43m 

The tutorial is specifically designed for beginners and intermediate artists new to Blender and is conducted in real-time. There is also a complete beginner's guide to modelling if you are starting from scratch. 

It will be framed around personal art, mainly using examples from my work and professional experience where relevant. 

Software used will include, but not be limited to 

  • Blender - Modelling 
  • Pure Ref - Reference Gathering 
  • Photoshop - Image Editing 
  • Unreal Engine - Game Asset workflow 


Product Details
Sales
17
Duration
6 hours 43 minutes
Published
2 days ago
Updated
1 day ago
Software