Product banner image

Everything I learnt about Environment Art - Part 2- Materials & Shaders

Staff Pick
Product description

Everything I learnt about Environment Art - Part 2- Materials & Shaders

This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle. 

Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins

  • What is a tiling material - 5 mins
  • How to create tiling materials - 22 mins
  • How to approach tiling materials and variations - 4 mins

Practical examples 

  • Reference gathering - 13 mins
  • Breaking down the reference - 13 mins 
  • Soil height, base colour and roughness in Substance Designer - 2h 36 mins
  • Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
  • Finishing the variation on the soil - 27 mins

Chapter 4 - Shaders - Breakdown below - Total run time: 4h

  • What is a Shader - 4 mins
  • How to create Shaders - 16 mins
  • Shader examples in an environment - 13 mins

Practical examples 

  • Unreal Intro - 15 mins
  • Material Functions and Master/Uber Shader - 50 mins 
  • Vertex Blend Shader - 40 mins 
  • Material Layering - 38 mins
  • Landscape basics - 10 mins 
  • Decal & Foliage Shaders - 27 mins 
  • Adding Grun
Product description

Everything I learnt about Environment Art - Part 2- Materials & Shaders

This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle. 

Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins

  • What is a tiling material - 5 mins
  • How to create tiling materials - 22 mins
  • How to approach tiling materials and variations - 4 mins

Practical examples 

  • Reference gathering - 13 mins
  • Breaking down the reference - 13 mins 
  • Soil height, base colour and roughness in Substance Designer - 2h 36 mins
  • Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
  • Finishing the variation on the soil - 27 mins

Chapter 4 - Shaders - Breakdown below - Total run time: 4h

  • What is a Shader - 4 mins
  • How to create Shaders - 16 mins
  • Shader examples in an environment - 13 mins

Practical examples 

  • Unreal Intro - 15 mins
  • Material Functions and Master/Uber Shader - 50 mins 
  • Vertex Blend Shader - 40 mins 
  • Material Layering - 38 mins
  • Landscape basics - 10 mins 
  • Decal & Foliage Shaders - 27 mins 
  • Adding Grun
Product Details
Sales
14
Duration
5 hours 17 minutes
Published
2 days ago
Updated
1 day ago
Software