Expert Curve Modeling
For a long time we faced the problem of creating flexible shapes in blender and other 3d modeling programs, many programs give a convenient interface and a beautiful picture, but when the result of curvilinear models is converted into a mesh, we had to do a lot of routine to bring it all into a working form, it was either a triangulated mesh, or a lot of polygons, improper shading and much more.
Expert Curve Modeling is a powerful tool that allows you to create complex and flexible models using Bezier curves. You get the ability to control the mesh both on the whole model and on its individual parts.
Created 4 modes of vertex, curves, segments, models control. Each mode has its own set of functions, we also added pop-up menu hotkeys (we tried to make them intuitively memorable similar to the hotkeys of blender, for faster getting used to the add-on), more details about everything in the documentation.
You will be able to create organic forms (plants and animals), various abstract objects of complex shapes while maintaining the correctness of the topological mesh, conceptual designs and much more. The demo video shows the models made by our add-on and their topology.
This add-on is in alpha testing phase (due to lack of funding had to release the add-on earlier to keep the project alive), with more functionality and improvements the price for the add-on will increase.
Expert Curve Modeling
Expert Curve Modeling
For a long time we faced the problem of creating flexible shapes in blender and other 3d modeling programs, many programs give a convenient interface and a beautiful picture, but when the result of curvilinear models is converted into a mesh, we had to do a lot of routine to bring it all into a working form, it was either a triangulated mesh, or a lot of polygons, improper shading and much more.
Expert Curve Modeling is a powerful tool that allows you to create complex and flexible models using Bezier curves. You get the ability to control the mesh both on the whole model and on its individual parts.
Created 4 modes of vertex, curves, segments, models control. Each mode has its own set of functions, we also added pop-up menu hotkeys (we tried to make them intuitively memorable similar to the hotkeys of blender, for faster getting used to the add-on), more details about everything in the documentation.
You will be able to create organic forms (plants and animals), various abstract objects of complex shapes while maintaining the correctness of the topological mesh, conceptual designs and much more. The demo video shows the models made by our add-on and their topology.
This add-on is in alpha testing phase (due to lack of funding had to release the add-on earlier to keep the project alive), with more functionality and improvements the price for the add-on will increase.