FALL RUNNER outfit / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2 (Leo), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details mesh (zipper): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: grey
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 134,489; vertices = 127,852
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture
FALL RUNNER outfit / zpac obj fbx highpoly
FALL RUNNER outfit / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2 (Leo), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details mesh (zipper): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: grey
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 134,489; vertices = 127,852
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture