Female Basemesh 01
Basemeshes are great to jump-start any idea! Up to SDiv 6 - 9M polys, UVW unwrapped.
Improved Topology
Production tested and created with feedback from artists, sculptors and animators:
Sculpting-friendly
Realtime ready
Animation ready
What you get:
fbm 01 slim a.ZTL, A-pose, original ZBrush tool file
fbm 01 slim t.ZTL, T-pose, original ZBrush tool file
fbm 01 slim MUD.zip, both A and T poses for Mudbox 2017
fbm 01 slim OBJ A.zip, A-pose, all subdiv levels 1-6 as OBJ
fbm 01 slim OBJ T.zip, T-pose, all subdiv levels 1-6 as OBJ
fbm 01 slim extras.fbx, contains hair, eyes and some clothes
curvaturefbm 01 textures.zip, baked textures for both A and T poses:
concavity
convexity
A-pose mid = 0.533729height, 32bit flat displacement for realtime use:
T-pose mid = 0.527686
normal
occlusion
os_normal
transmission
displacement, 32bit smooth uv with preserve border, smooth mesh
Updates:
Update 1
ZTL - fixed symmetry issue
ZTL - added version with flat feet for easier rigging
OBJ - added lowest subdivision (SubDiv1) basemeshes
Female Basemesh 01
Female Basemesh 01
Basemeshes are great to jump-start any idea! Up to SDiv 6 - 9M polys, UVW unwrapped.
Improved Topology
Production tested and created with feedback from artists, sculptors and animators:
Sculpting-friendly
Realtime ready
Animation ready
What you get:
fbm 01 slim a.ZTL, A-pose, original ZBrush tool file
fbm 01 slim t.ZTL, T-pose, original ZBrush tool file
fbm 01 slim MUD.zip, both A and T poses for Mudbox 2017
fbm 01 slim OBJ A.zip, A-pose, all subdiv levels 1-6 as OBJ
fbm 01 slim OBJ T.zip, T-pose, all subdiv levels 1-6 as OBJ
fbm 01 slim extras.fbx, contains hair, eyes and some clothes
curvaturefbm 01 textures.zip, baked textures for both A and T poses:
concavity
convexity
A-pose mid = 0.533729height, 32bit flat displacement for realtime use:
T-pose mid = 0.527686
normal
occlusion
os_normal
transmission
displacement, 32bit smooth uv with preserve border, smooth mesh
Updates:
Update 1
ZTL - fixed symmetry issue
ZTL - added version with flat feet for easier rigging
OBJ - added lowest subdivision (SubDiv1) basemeshes